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Designed the product's UI and UX end to end — directory grids, dual card/table views, live requirement validators and breadcrumb navigation.

UX/UI Designer

Situation. NextMariner puts a lot of different entities in front of people — professionals, companies, ships, jobs, reviews — and the interface had to be two things that fight each other: good‑looking and genuinely usable. Dense enough to show real maritime data, but not so dense it turns into a wall you bounce off.

Task. The product’s UI and UX were owned end to end — the layouts, the interaction patterns, and the smaller stuff like how someone gets walked through a form without feeling nagged.

Action. A few decisions did most of the work. The directory grids have a card/table toggle, so you can browse visually or scan a dense table, and the app remembers which you picked. Forms use live requirement validators that sit above the input and show each rule in green when it’s met and amber when it isn’t, so you’re guided while you type instead of scolded after you submit. Navigation is consistent breadcrumbs and two‑column entity layouts, so pages feel like the same product rather than a set of unrelated screens. And the error philosophy is guidance over failure — no red walls, redirects instead of dead ends, the app trying to keep you moving rather than stopping you.

Result. What came out is a polished, consistent experience that makes dense maritime data approachable and steers people through the complicated parts. It reads as considered and trustworthy, which isn’t cosmetic on a platform people are using for their actual careers — if it looked slapdash, they’d trust the data less, and they’d be right to.